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Texture Painting with Maya and Photoshop

Course Summary

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Software required: Maya 8.5 and up (Maya 2008 required for project files).


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    Course Syllabus

    Introduction and Project Overview
    - 12m 7s

    —Setting up Materials and Establishing a PSD Network 12m 7s
    Texture Painting with Maya and Photoshop
    - 4h 37m

    —Blocking in Colors Using the UV Layout as a Guide 7m 44s
    —Creating a Seamless Texture in Photoshop 9m 14s
    —Filling the Canvas with Texture Using Patterns 5m 52s
    —Blending the Skin Textures Together 7m 37s
    —Adding a Texture to the Head and Blending with the Skin 6m 48s
    —Using the 3D Paint Tool to Blend Seams in Maya 10m 52s
    —Minimizing UV Stretching on Sub-D Surfaces 7m 47s
    —Using Brush Shapes to Add Detail to the Head Ridge 9m 13s
    —Adding Bumpy Detail Around the Mouth 11m 37s
    —Painting Ridges Along the Claws 8m 59s
    —Painting Striations Along the Interior of the Mouth 8m 56s
    —Adding Stippling to the Tongue 2m 59s
    —Painting and Blending Color Onto the Belly 7m 57s
    —Painting Color Variation Onto the Skin 7m 13s
    —Painting a Texture Guide for the Leg Scales 8m 20s
    —Assembling the Leg Scales 12m 44s
    —Finishing Placement of the Scales 11m 28s
    —Adding Stripes to the Back of the Dinosaur 6m 56s
    —Adding Small Details like Freckles and Blemishes 7m 54s
    —Using the Color Map as a Base for the Bump Map 5m 58s
    —Setting up Simple Lighting to Preview the Bump and Specular 6m 55s
    —Painting Additional Bump Onto the Legs 7m 45s
    —Converting the Leg Scales' Color to Bump Detail 5m 26s
    —Using the 3D Paint Tool to Create Folds Across the Chest 8m 32s
    —Blending the Chest Folds with the Existing Bump 9m 29s
    —Creating the Bump for the Mouth Interior and Claws 7m 53s
    —Using Existing Maps as a Base for the Specular Map 10m 35s
    —Using Procedural Nodes to Create the Eyes 5m 15s
    —Using Procedural Nodes to Create the Teeth 5m 24s
    —Adding the Gum Texture and Making Texture Adjustments 9m 55s
    —Making Final Texture Adjustments 13m 9s
    —Outputting Texture Maps and Creating a Final Render 6m 23s
    —Adding a Wet Layer to the Eyes 6m 2s
    —Using 3D Layers in Photoshop to Visualize the Back Stripes 8m 14s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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