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Creating Game Weapons in Maya and ZBrush

Course Summary

In this tutorial we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer. Software required: ZBrush 3.1 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Creating Game Weapons in Maya and ZBrush
    - 1h 9m

    —Building the Base Mesh 9m 51s
    —Creating a UV Layout 7m 25s
    —Transferring Geometry to ZBrush 2m 37s
    —Sculpting the Hammer Head 9m 20s
    —Painting the Hammer Head 10m 43s
    —Deforming the Handle Geometry with Textures 3m 11s
    —Converting Textures to Polygon Colors 6m 18s
    —Outputting Normal Maps from ZBrush 3m 27s
    —Moving Assets from ZBrush to Maya 2m 31s
    —Transferring Color and Normal Maps in Maya 6m 21s
    —Creating Custom Specular Maps 7m 50s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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