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Creating Game Characters with 3ds Max and ZBrush

Course Summary

In this tutorial, we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model. Software required: 3ds Max 2011 and higher, ZBrush 4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 21s

    —Introduction and Project Overview 1m 21s
    Creating Game Characters with 3ds Max and ZBrush
    - 4h 9m

    —Splitting up the Character's Body 8m 29s
    —Preparing and Exporting the Body 11m 41s
    —Preparing and Exporting the Clothing 8m 21s
    —Preparing and Exporting the Eyes 3m 48s
    —Transferring High-resolution Pieces to 3ds Max 5m 10s
    —Building the Low-resolution Legs 12m 18s
    —Adding the Belt and Buckle 12m 29s
    —Finishing the Low-resolution Pants 8m 47s
    —Creating a UV Layout for the Pants and Boots 12m 36s
    —Modifying the Eyes 4m 0s
    —Beginning on the Character's Head 11m 54s
    —Working on the Mustache 6m 0s
    —Finishing the Head 10m 18s
    —Modifying the Arms 10m 46s
    —Finishing the Hands 11m 27s
    —Creating a UV Layout for the Body 9m 27s
    —Beginning the Character's Torso 10m 21s
    —Finishing the Main Vest Shape 7m 25s
    —Adding the Vest Collar 8m 53s
    —Adding Details to the Torso 8m 44s
    —Creating a UV Layout for the Torso 11m 39s
    —Creating Color and Normal Maps for the Body 13m 53s
    —Creating Color and Normal Maps for the Legs 13m 17s
    —Creating Color and Normal Maps for the Torso 11m 6s
    —Creating Specular Maps 16m 26s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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