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Setting up a Split Screen Multiplayer Game in Unreal Engine

Course Summary

Throughout this Unreal Engine tutorial, we'll learn how to setup a local split screen multiplayer game in Unreal Engine 4. Software required: Unreal Engine 4.5.1.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 48s

    —Introduction and Project Overview 0m 48s
    Setting Up a Split Screen Multiplayer Game in Unreal Engine
    - 3h 21m

    —Setting up the Map, Pawn, and Gamemode for Local Multiplayer 12m 7s
    —Creating Players in a Local Multiplayer Game 12m 14s
    —Caching Each Pawn's Player Index Number 8m 11s
    —Slowing a Player's Speed When They're Hit 10m 8s
    —Resetting Movement Speed After a Short Delay 9m 36s
    —Modifying the Material for the Ship 7m 21s
    —Using a Dynamic Material Instance 9m 49s
    —Creating a Simple Pickup 10m 43s
    —Initial Setup for a Heads up Display (Hud) Class Blueprint 8m 5s
    —Displaying the Number of Pickups Collected in the Hud Class Blueprint 11m 12s
    —Updating the Hud's Cached Value for the Number of Pickups Collected 8m 54s
    —Using a Timeline to Create a Countdown Timer 10m 32s
    —Displaying Time Remaining in the Hud 10m 46s
    —Creating Our Game Over State 10m 34s
    —Handling the Game Over State 10m 20s
    —Implementing the Handlegameover Function 4m 49s
    —Creating the Second for Each Loop for Our Handlegameover Function 11m 1s
    —Completing the Handlegameover Function 6m 55s
    —Scripting the Game Over Hud 10m 28s
    —Completing the Game Over UI 9m 59s
    —Testing the Completed Game and Quick Review 7m 45s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Quality Assurance & Testing Community

Related Posts:

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