Setting up a Jiggle System for Animation in 3ds Max
Pluralsight
Course Summary
In this 3ds Max tutorial, we'll learn how to set up a jiggle system for animation in 3ds Max. Software required: Autodesk 3ds Max 2015.
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Course Description
In this 3ds Max tutorial, we'll learn how to set up a jiggle system for animation in 3ds Max. We'll start by learning how to create a jiggle system of our own. We'll then explore 3ds Max's Spring Controller, and learn how it can be used help animators save time when animating assets that require complex follow-through and overlapping actions. We'll also learn how to bake the animation, and safely remove the system when it's no longer needed. By the end of this 3ds Max training, you'll have the skills needed to set up a jiggle system of your own. Software required: Autodesk 3ds Max 2015.
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Course Syllabus
Introduction and Project Overview- 0m 41s
—Introduction and Project Overview 0m 41sSetting up a Jiggle System for Animation in 3ds Max- 22m 36s
—Building Your Own Jiggle System 8m 29s
—Saving Time with the Spring Controller 7m 49s
—Safely Removing the System 2m 55s
—Baking the Dynamic Effects of the Spring Controller 3m 22s