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Quick Start to Rigging in 3ds Max: Volume 1

Course Summary

Welcome to the Quick Start to Rigging in 3ds Max. Software required: Autodesk 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 46s

    —Introduction and Project Overview 1m 46s
    Quick Start to Rigging in 3ds Max: Volume 1
    - 2h 48m

    —Building the Leg Bones of the Character 15m 48s
    —Adding Toe Bones 14m 36s
    —Creating Bones for the Torso, Head, and Pelvis 10m 45s
    —Creating Eye Bones 5m 1s
    —Starting on the Arm Bones 4m 9s
    —Adding Finger Bones and Mirroring the Arm 8m 55s
    —Skinning Models and Painting Weights 13m 31s
    —The Global Control 7m 6s
    —Controlling the Torso 11m 36s
    —Connecting the Upper Body Bone Objects to Our Controls 5m 56s
    —Adding Controls for the Neck and Head 5m 31s
    —Creating Eye Controls 12m 21s
    —Controlling the Clavicles 4m 35s
    —Setting up Arm Controls 8m 33s
    —Leg Controls 4m 54s
    —Creating a Foot Roll System 8m 8s
    —Finishing the Foot Roll Rig 11m 16s
    —Using Custom Parameters to Drive the Fingers and Toes 7m 55s
    —Cleaning up the Rig 5m 0s
    —Volume 1 Assignment 2m 20s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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