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Quick Start to Rigging in Maya: Volume 4

Course Summary

Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    Quick Start to Rigging in Maya: Volume 4
    - 2h 22m

    —Creating Joints for the Neck, Head, and Jaw 6m 33s
    —Building Joints for the Eyes and Eyelids 7m 47s
    —Binding the Face 6m 31s
    —Refining Facial Deformations 9m 55s
    —Weighting the Eyelids 9m 39s
    —Rigging with Lattices 9m 9s
    —Controlling Our Lattice with Clusters 8m 10s
    —Tweaking Deformer Influence 5m 56s
    —Fleshy Eyes 7m 41s
    —Creating Controls for the Neck and Head 7m 11s
    —Controlling Our Jaw Bones 5m 43s
    —Creating Eye Controls 10m 49s
    —Driving the Eyelids with Custom Channels 3m 56s
    —Eyebrow Controls 9m 24s
    —Finishing Our Brow Controls 3m 33s
    —Attaching the Eyebrows to Follow Facial Deformations 3m 12s
    —Controlling the Hair and Tongue 7m 49s
    —Facial Expressions 8m 54s
    —Creating a Facial Control System 5m 23s
    —Cleaning up the Rig 3m 18s
    —Volume 4 Assignment 1m 43s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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