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Quick Start to Rigging in MODO: Volume 2

Course Summary

Welcome to Volume 2 of the Quick Start to Rigging in MODO, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: MODO 801.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 0s

    —Introduction and Project Overview 1m 0s
    Quick Start to Rigging in MODO: Volume 2
    - 58m 29s

    —Cleaning up the Transforms of a Model That Is Meant to Deform 3m 13s
    —The Spline Deformer 7m 29s
    —Using a Custom Spline for the Spline Deformer 5m 54s
    —Connecting Our Spline System to the Turret's Rig 4m 23s
    —Setting up Joints to Deform the Wire 6m 13s
    —Finishing the Wire's Joint System 4m 50s
    —Binding the Wire to Our Joint Chain 6m 59s
    —Adjusting Skin Weights in MODO 6m 7s
    —Setting up the Wire's Animation Controls 10m 5s
    —Cleaning up Our Rig 1m 22s
    —Volume 2 Assignment 1m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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