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Getting Started with ZBrush

Course Summary

In this course, we will get up to speed quickly in ZBrush by getting a comprehensive overview of the available tools and techniques. Software required: ZBrush 3.1 and up.

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    Course Syllabus

    Introduction and Project Overview
    - 0m 58s

    —Introduction and Project Overview 0m 58s
    Getting Started with ZBrush
    - 2h 10m

    —Pixols and the 2.5D Canvas 3m 5s
    —Getting Around the Interface 8m 32s
    —Painting with 2.5D Brushes 4m 44s
    —Working with Tools 5m 42s
    —Importing Geometry into ZBrush 5m 7s
    —Subdividing Your Geometry 5m 16s
    —Getting Started with Sculpting 3m 36s
    —Sculpting Brush Types and Settings 11m 14s
    —Using Strokes and Alphas 5m 52s
    —Masking and Hiding Geometry 6m 20s
    —Working with Materials 8m 16s
    —Polypainting in ZBrush 10m 24s
    —Rendering Images and Movies 10m 46s
    —Working with SubTools 6m 23s
    —Using 3D Layers 5m 41s
    —Posing Characters Using Transpose 6m 10s
    —Using ZSpheres to Create Base Geometry 5m 29s
    —Creating Normal and Displacement Maps 8m 10s
    —Extending ZBrush with Plug-ins 9m 25s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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