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Getting Started with Sculpting in MODO

Course Summary

In this MODO tutorial, we'll use a simple creature model to learn the basics of sculpting. Software required: MODO 701.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 9s

    —Introduction and Project Overview 1m 9s
    Getting Started with Sculpting in MODO
    - 1h 27m

    —Working with Base Geometry 5m 48s
    —Shaping the Mesh 7m 48s
    —Setting up Image-based Sculpting 6m 44s
    —Blocking in the Main Sculpted Shapes 7m 27s
    —Using a Multi-resolution Workflow 6m 52s
    —Creating Wrinkles 11m 42s
    —Detailing the Eye Areas 9m 14s
    —Sculpting Finer Details 8m 3s
    —Using Masking 7m 19s
    —Adding High-frequency Skin Detail 8m 6s
    —Adding Detail with Bump Maps 8m 19s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

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