Getting Started with UVs in 3ds Max
Pluralsight
Course Summary
In this course, we're going to explore the basics of UVs in 3ds Max. Software required: 3ds Max 2010 and higher.
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Course Description
In this course, we're going to explore the basics of UVs in 3ds Max. UVs and UV layouts are vital elements in creating textures for our 3d models. They allow us to tell the program how to apply the 2d images we create. Having good UVs can really make a difference in speeding up texture creation and optimizing your results. Software required: 3ds Max 2010 and higher.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sGetting Started with UVs in 3ds Max- 1h 11m
—Visual Guide to UVs 2m 39s
—UV Basics in 3ds Max 5m 33s
—Planar and Box Projections 6m 41s
—Spherical and Cylindrical Projections 5m 37s
—Using Splines to Project UVs 6m 14s
—Using the Unwrap Uvw Modifier 8m 19s
—Editing UV Layouts 11m 32s
—Using Multiple Projections 8m 0s
—Tweaking and Relaxing UVs 5m 53s
—Copying and Pasting UV Layouts 4m 49s
—Rendering UV Templates 6m 18s
This course is listed under
Digital Media & Games
Community
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