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Getting Started with the Graphite Modeling Tools in 3ds Max

Course Summary

In this course, we will use a number of examples in exploring the Graphite Modeling Tools. Software required: 3ds Max 2010 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 13s

    —Introduction and Project Overview 1m 13s
    Getting Started with the Graphite Modeling Tools in 3ds Max
    - 54m 32s

    —Modifying Selections 9m 6s
    —Using Swiftloop to Quick Add Resolution 4m 11s
    —Using Flow Connect and Set Flow to Maintain Shapes 4m 54s
    —Using the Loop Tools to Quickly Modify Edge Loops 7m 8s
    —Using Distance Connect and Random Connect 5m 55s
    —Using Paint Connect with Build Corners 7m 45s
    —Using the Symmetry Tools 5m 54s
    —Generating Procedural Topology 5m 3s
    —Tweaking UVs in the Viewport and Quadrifying Meshes 4m 33s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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