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Creating an Assault Rifle in Maya

Course Summary

In this Maya tutorial, we will begin with a concept image and start to explore methods used to quickly and efficiently create a 3D model of a weapon. Software required: V-Ray, Maya, Photoshop.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 19s

    —Introduction and Project Overview 1m 19s
    Creating an Assault Rifle in Maya Pt. 1
    - 3h 5m

    —Setting up Our Image Planes 6m 18s
    —Building Base Topology 16m 9s
    —Creating and Adjusting Topology 9m 28s
    —Finalizing the Topology for the Top Handle Component 4m 53s
    —Creating the Middle of the Gun Panel 9m 25s
    —Refining Topology for the Middle Piece 10m 9s
    —Finalizing the Topology Flow for the Middle Piece 13m 10s
    —Completing the Topology for the Middle Section 9m 6s
    —Beginning to Work on Modeling the Bottom Handle 10m 18s
    —Continuing to Work on the Bottom Handle 10m 29s
    —Finishing Basic Edge Loops for the Bottom Handle 9m 55s
    —Preparing Topology of the Bottom Handle for Separation 9m 51s
    —Inserting Holes into the Handle 12m 29s
    —Creating Geometry for the Rear Handle 10m 32s
    —Troubleshooting Problems with Topology 10m 58s
    —Laying out the Topology for the Main Holes of the Rear Handle 9m 45s
    —Finalizing the Rear Handle 9m 26s
    —Creating the Extension Arm of a Rifle 10m 14s
    —Finalizing the Extension Arm and a Few Minor Components 2m 52s
    Creating an Assault Rifle in Maya Pt. 2
    - 3h 8m
    Creating an Assault Rifle in Maya Pt. 3
    - 3h 20m
    Creating an Assault Rifle in Maya Pt. 4
    - 3h 46m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Operating Systems Community

Related Posts:

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