Quick Start to Animation in Maya: Volume 2

Pluralsight
Course Summary
Welcome to Volume 2 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2015.
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Course Description
Welcome to Volume 2 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to animate with constraints. We'll then learn about path animation, and to conclude the tutorial, we'll delve deeper into the Graph Editor, learning about more of the amazing tools it offers to help us bring our work to the next level. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2015.
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0sQuick Start to Animation in Maya: Volume 2- 38m 12s
—Animating with Constraints 6m 23s
—Path Animation 9m 19s
—Animating a Jump 7m 48s
—Cycling the Animation and Adding Moving Holds with Weighted Tangents 4m 51s
—Finalizing the Turret's Legs 5m 49s
—Wrapping up the Animation 2m 21s
—Volume 2 Assignment 1m 38s