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Creating a Cross-platform 2D Game in Stencyl

Course Summary

Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. Software required: Stencyl 3.2, Adobe Photoshop CS6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 14s

    —Introduction and Project Overview 1m 14s
    Creating a Cross-platform 2D Game in Stencyl
    - 4h 26m

    —Navigating the Stencyl Interface 9m 15s
    —Setting up Our Stencyl Project 10m 46s
    —Importing and Configuring Backgrounds 4m 54s
    —Building Level Geometry with Tilesets 7m 26s
    —Importing and Configuring Actors 5m 53s
    —Continuing to Import and Configure Actors 10m 20s
    —Reacting to Keyboard Input 8m 49s
    —Handling Mouse Input 11m 19s
    —Making the Gravity Gun Follow Player 11m 45s
    —Rotating the Gravity Gun 9m 23s
    —Using Custom Events to Create Better Structure 10m 27s
    —Handling Multiple States 11m 39s
    —Debugging the Gravity Gun 10m 8s
    —Creating Physics Based Gameplay 10m 31s
    —Implementing a Health System 11m 56s
    —Refining the Health System 6m 9s
    —Expanding the Level Space 11m 52s
    —Adding Moving Comets to the Game 7m 50s
    —Adding Enemy Npcs 11m 2s
    —Using Regions to Trigger Custom Events 4m 14s
    —Creating Visual Effects Using the Draw Event 11m 56s
    —Improving the Enemy Handler 9m 1s
    —Adding Sound Effects 8m 30s
    —Creating a Particle Emitter 9m 35s
    —Importing and Configuring Bitmap Fonts 4m 31s
    —Tracking Score and Drawing the Hud 10m 16s
    —Improving and Refactoring Our Code 10m 37s
    —Polishing the Prototype 8m 7s
    —Implementing Shaders for Windows Builds 7m 47s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

Adobe Photoshop

 

Refactoring

 

Debugging

 

Bitmap

 

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