Beginner's Guide to Rigging in 3ds Max
Pluralsight
Course Summary
In this collection of 3ds Max rigging tutorials you will learn the foundations for rigging in 3ds Max. Software required: 3ds Max 2011 and up.
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Course Description
In this collection of 3ds Max rigging tutorials you will learn the foundations for rigging in 3ds Max. We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. To wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the training, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max. Software required: 3ds Max 2011 and up.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sBeginner's Guide to Rigging in 3ds Max- 43m 49s
—What Is Rigging and Why Is It Needed? 1m 20s
—What Is Parenting? 5m 46s
—What Is a Pivot? 3m 12s
—What Is a Group? 3m 25s
—What Are Bones? 6m 20s
—What Is Inverse Kinematics? 4m 49s
—What Are Control Objects? 8m 32s
—What Is Skinning? 4m 10s
—How to Edit Skin Deformations 4m 7s
—A Recap of the Course 2m 5s