In this collection of 3ds Max rigging tutorials you will learn the foundations for rigging in 3ds Max. We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. To wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the training, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max. Software required: 3ds Max 2011 and up.