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Beginner's Guide to Rigging in 3ds Max

Course Summary

In this collection of 3ds Max rigging tutorials you will learn the foundations for rigging in 3ds Max. Software required: 3ds Max 2011 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Beginner's Guide to Rigging in 3ds Max
    - 43m 49s

    —What Is Rigging and Why Is It Needed? 1m 20s
    —What Is Parenting? 5m 46s
    —What Is a Pivot? 3m 12s
    —What Is a Group? 3m 25s
    —What Are Bones? 6m 20s
    —What Is Inverse Kinematics? 4m 49s
    —What Are Control Objects? 8m 32s
    —What Is Skinning? 4m 10s
    —How to Edit Skin Deformations 4m 7s
    —A Recap of the Course 2m 5s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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