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Refining Character Poses Using Blend Shapes in Maya

Course Summary

In this tutorial, we will learn techniques we can use to push our rigs beyond their limits in Maya. Software required: Autodesk Maya 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 58s

    —Introduction and Project Overview 0m 58s
    Refining Character Poses Using Blend Shapes in Maya
    - 1h 11m

    —A Look at the Animation 10m 27s
    —Finishing the First Round of Corrections 11m 15s
    —Our Second Set of Corrections 13m 40s
    —Starting on the Third Corrective Pass 7m 14s
    —Finishing the Third Corrective Pass 9m 29s
    —Our Final Set of Corrections 9m 55s
    —Creating a Corrective Target for the Last Pose 4m 54s
    —Finalizing the Animation 4m 34s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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