Refining Character Poses Using Blend Shapes in Maya
In this tutorial, we will learn techniques we can use to push our rigs beyond their limits in Maya. Software required: Autodesk Maya 2013.
In this tutorial, we will learn techniques we can use to push our rigs beyond their limits in Maya. Often times during animation, we are required by an art director to add more exaggeration or to push the silhouette of our characters in order to add clarity and maintain consistency throughout a series of shots. And that's the goal in this course. We'll begin by taking a look at the animation we'll modify and discussing ways we'll overcome the challenges we face in a manageable way. We'll then overlay sketches on top of our performance and use these notes to guide us in sculpting the character in order to add greater appeal. By the end of this course, you will have the understanding you need to push your own control rigs past their limitations in order to ultimately get the exact style you'd like to see. Software required: Autodesk Maya 2013.
Course SyllabusIntroduction and Project Overview- 0m 58s
—Introduction and Project Overview 0m 58sRefining Character Poses Using Blend Shapes in Maya- 1h 11m
—A Look at the Animation 10m 27s
—Finishing the First Round of Corrections 11m 15s
—Our Second Set of Corrections 13m 40s
—Starting on the Third Corrective Pass 7m 14s
—Finishing the Third Corrective Pass 9m 29s
—Our Final Set of Corrections 9m 55s
—Creating a Corrective Target for the Last Pose 4m 54s
—Finalizing the Animation 4m 34s