Painting Textures for Terrain in MARI

Pluralsight
Course Summary
To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Software required: MARI 2.0v2.
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Course Description
To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain. From here we will begin to add various other layers of detail to our color map including a sandy beach, grass, and vegetation as well as snowcaps for our mountains. We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together. Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARI's procedural layers but we will also be doing a good deal of painting. To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color. After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film. Software required: MARI 2.0v2.
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Course Syllabus
Introduction and Project Overview- 1m 24s
—Introduction and Project Overview 1m 24sPainting Textures for Terrain in MARI- 1h 51m
—Setting up the Project 12m 3s
—Creating a Base Rock Texture 11m 4s
—Creating Sand for Our Beach 12m 8s
—Painting Areas Affected by the Water 11m 35s
—Creating a Base Grass Texture 10m 36s
—Adding Snow Caps to the Mountains 9m 43s
—Masking the Grass Texture 9m 52s
—Painting Initial Areas of Sediment 12m 9s
—Continuing to Paint Areas of Sediment 11m 0s
—Adding Color Variation to Grass 11m 17s