Painting Realistic Eyes in MARI
Pluralsight
Course Summary
Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. Software required: MARI 2.0v2.
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Course Description
Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. We read emotions and character intent through the eyes and ultimately evaluate the characters effectiveness beginning with this important feature. Needless to say, understanding how to paint believable eyes for a texture artist is very important. In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical areas. We will methodically move from painting the iris, to the pupil, and finally the sclera of the eye. Along the way we will really flex MARI 2.0's new layer based workflow with a heavy emphasis on masks, mask stacks, and adjustment stacks. To wrap this course up we will learn how to create a subtle bump map and finally how to export our maps out of MARI. By the end of this training, you will have a good understanding of how to break down and paint textures for a realistic human eye. Software required: MARI 2.0v2.
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Course Syllabus
Introduction and Project Overview- 1m 15s
—Introduction and Project Overview 1m 15sPainting Realistic Eyes in MARI- 2h 14m
—Setting up the MARI Project 12m 33s
—Beginning with Base Colors 10m 48s
—Painting Striations for the Iris 8m 51s
—Adding Color and a Shadow to Striations 12m 39s
—Duplicating Painted Striations 11m 9s
—Painting Additional Striations 12m 50s
—Planning for and Painting Web-like Structures 14m 38s
—Finishing Off the Diffuse for the Iris and Pupil 10m 56s
—Blurring the Edge of the Iris 6m 53s
—Beginning to Paint the Diffuse for the Sclera 11m 8s
—Finishing the Diffuse for the Sclera 6m 8s
—Creating a Subtle Bump Map 12m 32s
—Exporting Maps from MARI 3m 36s