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Adding Facial Topology in 3ds Max

Course Summary

In this course, we'll cover methods for adding topology to our existing model to make creating mouth shapes and expressions feasible. Software required: 3ds Max 2010.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 59s

    —Introduction and Project Overview 0m 59s
    Adding Facial Topology in 3ds Max
    - 55m 52s

    —Isolating the Head Geometry 4m 20s
    —Creating Initial Mouth Edge Loops 8m 34s
    —Redrawing the Cheek Geometry 8m 2s
    —Shaping the Lips 8m 40s
    —Modeling the Interior of the Mouth 6m 22s
    —Building the Teeth 7m 28s
    —Adding the Tongue 8m 12s
    —Reassembling the Head and Body 4m 11s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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