Rigid Body Tips and Tricks in Maya
Pluralsight
Course Summary
In this set of tutorials we will learn various rigid body techniques. Software required: Autodesk Maya 2014.
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Course Description
In this set of tutorials we will learn various rigid body techniques. We'll start by learning ways to improve your rigid body workflow, while understanding how stand-in and proxy objects work, and how they can be used to solve simulations efficiently. We'll learn how to setup rigid body clones and how to connect rigid bodies to characters. We'll utilize MEL to overcome a few challenges we may stumble upon when working with rigid bodies, which include emitting at collision, working with rigid bodies that must deform, and more. By the end of this training, you will have the knowledge needed to be more creative with your rigid body simulations. Software required: Autodesk Maya 2014.
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Course Syllabus
Introduction and Project Overview- 0m 48s
—Introduction and Project Overview 0m 48sRigid Body Tips and Tricks in Maya- 2h 11m
—Cycle Warnings with Rigid Bodies 10m 31s
—Using Rigid Body Stand Ins 7m 27s
—Using Proxies in Rigid Body Simulations 10m 25s
—Making a Rigid Body Clone 12m 0s
—Switchable Rigid Body Clones 13m 52s
—Using Rigid Bodies as Bones 11m 55s
—Adding Rigid Bodies to Bones 15m 11s
—Using the Bake Simulation Index 7m 8s
—Using Deforming Rigid Bodies 7m 44s
—Predictive Simulations 14m 33s
—Using Contact Data 7m 47s
—Finishing Our Particle Emission System 12m 57s