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Rigid Body Tips and Tricks in Maya

Course Summary

In this set of tutorials we will learn various rigid body techniques. Software required: Autodesk Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 48s

    —Introduction and Project Overview 0m 48s
    Rigid Body Tips and Tricks in Maya
    - 2h 11m

    —Cycle Warnings with Rigid Bodies 10m 31s
    —Using Rigid Body Stand Ins 7m 27s
    —Using Proxies in Rigid Body Simulations 10m 25s
    —Making a Rigid Body Clone 12m 0s
    —Switchable Rigid Body Clones 13m 52s
    —Using Rigid Bodies as Bones 11m 55s
    —Adding Rigid Bodies to Bones 15m 11s
    —Using the Bake Simulation Index 7m 8s
    —Using Deforming Rigid Bodies 7m 44s
    —Predictive Simulations 14m 33s
    —Using Contact Data 7m 47s
    —Finishing Our Particle Emission System 12m 57s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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