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Rigging Your First Character in MODO

Course Summary

In this MODO tutorial, we'll learn core rigging concepts and tools when rigging characters for animation. Software required: MODO.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 48s

    —Introduction and Project Overview 0m 48s
    Rigging Your First Character in MODO
    - 3h 21m

    —Cleaning up the Model 4m 50s
    —Creating a Joint Chain for the Torso, Neck, and Head 9m 47s
    —Drawing the Leg Chain 8m 29s
    —The Pelvis Bone 3m 42s
    —Adding Joints for the Arms 8m 55s
    —Drawing Joints for the Left Hand 8m 8s
    —Finishing Our Finger Joints 6m 53s
    —Mirroring the Arm Chain and Cleaning up the Skeleton 1m 48s
    —Skinning the Model 8m 49s
    —Editing Skin Deformations 9m 45s
    —Adding a Global Control 7m 25s
    —Controlling the Torso 5m 39s
    —Connecting Our Spinal Joints to Their Respective Controls 8m 7s
    —Locking Channels and Making the Rig More Presentable 6m 2s
    —Adding a Pelvis Control 7m 39s
    —Controlling the Neck and Head 6m 33s
    —Rigging the Legs 7m 54s
    —Cleaning up the Left Leg's IK Setup 7m 8s
    —Adding a Foot Roll System and Creating a Leg Control 9m 23s
    —Wrapping up the Leg Control and Finishing the Foot Roll System 11m 48s
    —Rigging the Right Leg 9m 46s
    —Clavicle Controls 10m 49s
    —Arm Controls 9m 5s
    —Controlling the Character's Wrists 4m 12s
    —Finger Controls 6m 12s
    —Finishing the Finger Controls 10m 0s
    —Finalizing the Rig 2m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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