Rigid Body Tips and Tricks in Maya 8.5
Pluralsight
Course Summary
In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya This lesson breathes new life into an old rigid body solver as we will learn about some basic workflow issues including the concept of standing and proxy objects. Software required: Maya 8.5 and up.
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Course Description
In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya. This lesson breathes new life into an old rigid body solver as we will teaches about some basic workflow issues including the concept of standing and proxy objects. We will also spend time learning how to set-up rigid body clones, use rigid bodies on characters, and utilize MEL to solve different rigid body problems. Software required: Maya 8.5 and up.
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Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sRigid Body Tips and Tricks in Maya 8.5- 1h 20m
—Cycle Warnings with Rigid Bodies 6m 5s
—Using Rigid Body Stand Ins 5m 22s
—Using Proxies in Rigid Body Sims 5m 0s
—Making a Rigid Body Clone 8m 39s
—Switchable Rigid Body Clones 8m 43s
—Using Rigid Bodies as Bones 6m 6s
—Adding Rigid Bodies to Bones 5m 42s
—Using the Bake Simulation Index 6m 41s
—Using Deforming Rigid Bodies 4m 12s
—Predictive Simulations 11m 10s
—Using Contact Data 12m 49s