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Rigid Body Tips and Tricks in Maya 8.5

Course Summary

In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya This lesson breathes new life into an old rigid body solver as we will learn about some basic workflow issues including the concept of standing and proxy objects. Software required: Maya 8.5 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 52s

    —Introduction and Project Overview 0m 52s
    Rigid Body Tips and Tricks in Maya 8.5
    - 1h 20m

    —Cycle Warnings with Rigid Bodies 6m 5s
    —Using Rigid Body Stand Ins 5m 22s
    —Using Proxies in Rigid Body Sims 5m 0s
    —Making a Rigid Body Clone 8m 39s
    —Switchable Rigid Body Clones 8m 43s
    —Using Rigid Bodies as Bones 6m 6s
    —Adding Rigid Bodies to Bones 5m 42s
    —Using the Bake Simulation Index 6m 41s
    —Using Deforming Rigid Bodies 4m 12s
    —Predictive Simulations 11m 10s
    —Using Contact Data 12m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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