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Rigging Quadrupeds in 3ds Max 2012

Course Summary

In this 3ds Max tutorial, we will learn techniques for rigging quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2012.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 54s

    —Introduction and Project Overview 0m 54s
    Rigging Quadrupeds in 3ds Max 2012
    - 5h 5m

    —Starting on the Vertebrae 6m 55s
    —Setting up Our Vertebrae Helpers 8m 7s
    —Creating Bones for the Vertebrae 6m 53s
    —Orienting Our Vertebrae Bones Along the Spline 8m 50s
    —Building Vertebrae Controls 7m 21s
    —Creating the Center of Gravity and Global Controls 6m 24s
    —Connecting Our Vertebrae Rig to the Animation Controls 7m 34s
    —Connecting the Middle Vertebrae Control 4m 30s
    —Finishing Our Middle Vertebrae Rig 10m 44s
    —Starting on the Vertebrae Twist Control 6m 14s
    —Starting on the Vertebrae Twist System 6m 41s
    —Finishing the Vertebrae Twist Rig 8m 41s
    —Completing the Vertebrae 3m 0s
    —Rigging the Pelvic Limbs 6m 28s
    —Mirroring the Pelvic Leg 2m 51s
    —Adding IK Systems for the Pelvic Limbs 3m 54s
    —Designing Pelvic Limb Controls 6m 25s
    —Adding a Pelvis Jiggle Control 5m 20s
    —Connecting the Leg Controls 8m 5s
    —Creating Custom Parameters for the Fetlocks and Hooves 8m 48s
    —Finalizing the Pelvic Limbs 3m 28s
    —Starting on the Thoracic Limbs 5m 57s
    —Mirroring the Thoracic Leg 2m 19s
    —Adding IK Systems to the Thoracic Legs 2m 26s
    —Creating Control Objects for the Thoracic Legs 6m 44s
    —Building Scapula Controls 2m 16s
    —Connecting the Thoracic Legs to the Animation Controls 8m 19s
    —Finalizing the Thoracic Legs 5m 18s
    —Rigging the Neck and Head 6m 40s
    —Setting up the Neck Bones 8m 29s
    —Creating the Head and Ear Bones 5m 7s
    —Adding the Head Control 7m 18s
    —Rigging the Neck to Twist 1m 55s
    —Creating Custom Parameters for the Ears 4m 25s
    —Adjusting Fins for the Skeleton 4m 58s
    —Cleaning up the Animation Controls 12m 30s
    —Rigging the Tail 6m 23s
    —Creating a System to Lock the Tail's Length 8m 6s
    —Building the Tail Bones 4m 39s
    —Adding Tail Controls 5m 5s
    —Connecting the Tail System to Our Animation Controls 3m 56s
    —Attaching the Tail Rig to the Pelvis 5m 40s
    —Dynamically Linking the Tail 5m 34s
    —Cleaning up the Scene 2m 38s
    —Enveloping Our Horse 8m 16s
    —Weight Painting Techniques 9m 27s
    —Correcting Deformations with Morph Targets 15m 22s
    —Bonus Lesson: Enhancing the Neck Rig 7m 56s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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