Exterior Rendering Techniques with mental ray and 3ds Max
Pluralsight
Course Summary
In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in 3ds Max. Software required: 3ds Max 2012.
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Course Description
In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in 3ds Max. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within 3ds Max. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this tutorial, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in 3ds Max. Software required: 3ds Max 2012.
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0sExterior Rendering Techniques with Mental Ray and 3ds Max- 1h 21m
—Placing the Sun Light into Our Scene 12m 14s
—Enabling Gamma Correction in Our Exterior Scene 9m 15s
—Adding Materials to Our Exterior Scene 6m 25s
—Color Correcting Our Materials in 3ds Max 7m 24s
—Changing the Sky Background in 3ds Max 9m 41s
—Outputting Final Exterior Render from 3ds Max 11m 48s
—Using Photoshop to Age Our Rendered Scene 9m 52s
—Adding Final Enhancements to Our Exterior Render 14m 54s