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Finishing a Car Animation Render in Maya and Composite

Course Summary

In this tutorial, we'll learn how to take a basic render scene and add textures, render it, and composite it into a finished shot.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 13s

    —Introduction and Project Overview 1m 13s
    Finishing a Car Animation Render in Maya and Composite
    - 2h 47m

    —Creating the Dirt Shader with Brownian and Fractal Textures 7m 44s
    —Adding a Displacement to Break up the Sharp Edges 4m 0s
    —Building the Road Color by Editing Photos Together 7m 43s
    —Cropping the Photograph to Change Perspective 9m 34s
    —Adding Procedural Noise by Multiplying a Rock Texture 10m 32s
    —Cracking the Road with a Procedural Granite Transparency 6m 24s
    —Limiting the Crack Effect to Only the Edges with a Ramp 4m 24s
    —Adding Displacements and Finishing Our Road and Tar Layer 4m 22s
    —Adding Particles to Our Scene to Create Burning Tire Smoke 6m 50s
    —Shading Our Particles and Attaching Them to the Car 9m 10s
    —Setting up Render Layers and Passes and Rendering Our Scene 6m 10s
    —Plugging the Particle Opacity into Our Shader and Last-minute Tweaks 9m 4s
    —Using Maya Precomps to Speed up Our Compositing Workflow 6m 40s
    —Cleaning up Our Composite and Adding in Our Background 5m 34s
    —Color-correcting and Blurring Our Particles for a More Cloudy Look 5m 9s
    —Color-correcting Our Entire Composition and Background to Match 7m 45s
    —Using Our FG Matte and a Garbage Mask to Reduce the Diffuse Contribution 8m 17s
    —Creating Geometry and Setting up the Tessellation for the Tire Streaks 8m 8s
    —Compositing the Tire Streaks Back into Our Geometry 13m 31s
    —Adding Motion Blur and a Depth-of-field Blur to Our Scene 12m 34s
    —Adding Effects like Glow and Making Small Tweaks Around the Composition 10m 0s
    —Rendering Our Final Sequence 3m 25s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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