Creating Dynamic Weapon Concepts for Games in Photoshop
Pluralsight
Course Summary
Fantasy games have long been known for their beautiful and ornate melee weapons. Software required: Photoshop CC 14.2.
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Course Description
Fantasy games have long been known for their beautiful and ornate melee weapons. While often times completely unrealistic, these fantasy weapons can be things of beauty that are sought after by players as an in-game reward. How would an artist even begin to come up with these fantastic designs? Follow along in this training to find out. We'll get started by brainstorming some aggressive but seemingly random silhouette shapes. These shapes don't have a purpose just yet, but hang tight: they will. From there, we'll become a bit more intentional and focus on creating shapes that will become the blades of our weapons. With all these varying shapes created, we'll spend one lesson looking at ways we can combine them to create a completed silhouette for both symmetrical and asymmetrical weapons. Next, we'll sketch some forms on the silhouette and move into rendering them out in grayscale.To wrap up this tutorial, we'll learn how to apply and refine color on top of our grayscale weapon. Software required: Photoshop CC 14.2.
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Course Syllabus
Introduction and Project Overview- 1m 24s
—Introduction and Project Overview 1m 24sCreating Dynamic Weapon Concepts for Games in Photoshop- 1h 28m
—Setting up the Workspace and Loading Brushes 5m 22s
—Drawing Silhouette Modules 7m 10s
—Drawing Blade Silhouettes 7m 21s
—Assembling Sword Silhouettes 7m 35s
—Sketching the Details for Our Silhouette 7m 31s
—Painting the Profile Silhouette 7m 39s
—Painting Texture on the Blade 7m 37s
—Painting Texture on the Hilt 7m 42s
—Painting Texture on the Handle 7m 13s
—Beginning to Add Color 7m 30s
—Adding Glowing Effects 7m 48s
—Tightening Things Up 8m 11s