In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games. In this series, we'll focus on the rigging and animation process of the boss character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations. Once the rig is finished, we'll jump right into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this volume, you'll have the understanding you need to rig and animate boss models of your own. Software required: Autodesk Maya LT 2015.