Motorcycle Modeling Techniques in 3ds Max
Pluralsight
Course Summary
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Software required: 3ds Max 2009 and up (required to open project files).
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Course Description
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max. Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots. Software required: 3ds Max 2009 and up (required to open project files).
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Course Syllabus
Introduction and Project Overview- 1m 15s
—Project Overview 1m 15sMotorcycle Modeling Techniques in 3ds Max- 7h 56m
—Motorcycle Parts and Terms 6m 18s
—Adding a Viewport Background Image for Reference 5m 5s
—Drawing out the Frame Using Splines 9m 43s
—Creating Geometry Along the Bike Frame 7m 38s
—Putting the Frame Together 11m 48s
—Adding Welds to the Motorcycle Frame 9m 22s
—Modeling an Initial Spline Cage for the Gas Tank 16m 5s
—Finishing the Tank Spline Cage 7m 47s
—Connecting the Gas Tank Splines 10m 55s
—Finishing the Gas Tank 10m 36s
—Detailing the Tank 13m 51s
—Starting the Seat Splines 10m 14s
—Finishing the Seat 9m 2s
—Building a Wheel 11m 15s
—Adding the Tire 5m 12s
—Creating Brake Rotors Using Splines 9m 22s
—Adding Front and Back Wheels 16m 51s
—Building the Fork Tubes 12m 10s
—Building the Front Fender 11m 32s
—Adding the Triple Tree 11m 25s
—Adding the Subframe with Splines 11m 1s
—Finishing the Subframe 5m 59s
—Drawing out the Swingarm Frame 10m 59s
—Continuing the Swingarm Frame 8m 6s
—Finishing the Swingarm Frame 5m 51s
—Starting the Exhaust Pipes 6m 47s
—Adding the Mufflers 9m 12s
—Detailing the Exhaust Pipes 9m 30s
—Adding the Swingarm Body 13m 53s
—Starting the Engine 10m 12s
—Modeling the Right Side of the Engine 8m 45s
—Creating the Heads 9m 1s
—Adding the Rocker Covers 10m 7s
—Modeling the Left Side of the Engine 12m 23s
—Adding Wiring to the Engine 6m 31s
—Building the Rear Suspension 7m 16s
—Adding the Rear Fender and Detail 8m 17s
—Adding Taillights 7m 9s
—Building the Radiator 6m 48s
—Adding the Head Lamp 7m 12s
—Modeling the Front Lamps 8m 22s
—Building the Handlebars and Grips 13m 47s
—Adding the Mirrors and Instrument Display 11m 13s
—Detailing the Handlebars 9m 16s
—Adding Brake Calipers and Lines 10m 24s
—Adding the Rear Sprocket 4m 32s
—Building the Drive Chain 8m 44s
—Looking at Finishing Touches 3m 12s
—Setting up a Hierarchy 6m 24s
—Setting up Lighting 6m 9s
—Adding Materials 7m 2s
—Adding Textures to the Bike 6m 20s