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Performance-Based Dynamics in Maya

Course Summary

In this set of tutorials, we will learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from your soft and rigid simulations. Software required: Autodesk, Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    Performance-based Dynamics in Maya
    - 2h 9m

    —A Look at Our Soft Body Muscle 2m 52s
    —Starting on Our Muscle Rig 5m 22s
    —Creating Controls for Our Muscle Rig 7m 53s
    —Deforming the Muscle 7m 34s
    —Driving the Deformations of the Muscle with Our Controls 7m 7s
    —Maintaining Volume in the Muscle with the Wire Deformer 7m 20s
    —Finishing the Muscle's Squash and Stretch System 7m 6s
    —Adding Soft Body Dynamics to Our Muscle 4m 56s
    —Finishing the Muscle 6m 59s
    —Attaching the Muscle to a Control Rig 7m 50s
    —Setting up the Muscle to Influence Skin Deformations 6m 40s
    —Exploring an Efficient Rigid Body Tool 8m 26s
    —Breaking Down the Code of Our Rigid Body Tool 8m 15s
    —Completing the Breakdown of Our Rigid Body Tool's UI 8m 31s
    —Delving into the Global Procedures of Our Rigid Body Tool 16m 26s
    —Controlling the Initial Velocity of an Active Rigid Body 5m 1s
    —Ncloth for Rigid-type Dynamics 11m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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