Performance-Based Dynamics in Maya
Pluralsight
Course Summary
In this set of tutorials, we will learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from your soft and rigid simulations. Software required: Autodesk, Maya 2014.
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Course Description
In this set of tutorials, we will learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from your soft and rigid simulations. We'll start by setting up our own muscle object with the help of soft body dynamics and a few other tools native to Maya. We'll then learn how to attach our muscle system to a control rig with time-saving steps. Afterwards, we'll delve into a rigid body tool that can be implemented to save time in the setup process for rigid body simulations. We'll also have a look at nCloth and learn how it can be used to simulate rigid-type dynamics. By the end of this training, you will have the knowledge you need to develop your own performance-based dynamics systems. Software required: Autodesk, Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 5s
—Introduction and Project Overview 1m 5sPerformance-based Dynamics in Maya- 2h 9m
—A Look at Our Soft Body Muscle 2m 52s
—Starting on Our Muscle Rig 5m 22s
—Creating Controls for Our Muscle Rig 7m 53s
—Deforming the Muscle 7m 34s
—Driving the Deformations of the Muscle with Our Controls 7m 7s
—Maintaining Volume in the Muscle with the Wire Deformer 7m 20s
—Finishing the Muscle's Squash and Stretch System 7m 6s
—Adding Soft Body Dynamics to Our Muscle 4m 56s
—Finishing the Muscle 6m 59s
—Attaching the Muscle to a Control Rig 7m 50s
—Setting up the Muscle to Influence Skin Deformations 6m 40s
—Exploring an Efficient Rigid Body Tool 8m 26s
—Breaking Down the Code of Our Rigid Body Tool 8m 15s
—Completing the Breakdown of Our Rigid Body Tool's UI 8m 31s
—Delving into the Global Procedures of Our Rigid Body Tool 16m 26s
—Controlling the Initial Velocity of an Active Rigid Body 5m 1s
—Ncloth for Rigid-type Dynamics 11m 24s