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Creating Digital Food in 3ds Max and ZBrush

Course Summary

In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).


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    Course Syllabus

    Introduction and Project Overview
    - 0m 53s

    —Introduction and Project Overview 0m 53s
    Creating Digital Food in 3ds Max and ZBrush
    - 2h 36m

    —Modeling the Bun Base Mesh 13m 27s
    —Unwrapping and Cloning a Mesh 13m 30s
    —Modeling the Cheese and Lettuce 18m 1s
    —Tweaking the Model and Adding Randomness 11m 37s
    —Creating Sculpted Detail on the Burger Patty 6m 26s
    —Using ZBrush to Add a Diffuse Texture 6m 26s
    —Exporting Maps from ZBrush 4m 11s
    —Sending Meshes to 3ds Max from ZBrush 3m 3s
    —Detailing the Top Bun 12m 44s
    —Setting up a Base Scene for Implementing Maps 14m 39s
    —Adding Materials and Texture to the Top Bun 5m 0s
    —More Complex Materials for the Bun 12m 29s
    —Materials for the Cheese 4m 39s
    —Materials for the Lettuce 8m 18s
    —Materials for the Tomato 12m 36s
    —Finalizing the Burger Render 8m 51s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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