Enhancing Your Rigs with Driven Keys in Maya

Pluralsight
Course Summary
In this Maya tutorial we will learn how to use Driven Keys to enhance our control rigs in Maya. Software required: Autodesk Maya 2014.
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Course Description
In this Maya tutorial we will learn how to use Driven Keys to enhance our control rigs in Maya. We'll start by learning how to apply this technique to a mechanical rig, creating a sequence of actions to reveal specific features on a model in a robotic way. We'll also learn how this system can be modified to provide animators with a sufficient amount of control. We'll then take a look at another example and learn how to create a Driven Key system to hold volume in a skinned mesh. Instead of relying on the rotation of joints that can flip due to Gimbal Lock, we'll learn more a robust solution that uses an object's point space to drive corrective bones and targets. We'll even learn techniques for creating and mirroring corrective shapes faster! By the end of this tutorial, you will learn reliable workflows that use Driven Keys to get the results we want from our control rigs. Software required: Autodesk Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 13s
—Introduction and Project Overview 1m 13sEnhancing Your Rigs with Driven Keys in Maya- 1h 53m
—Enhancing Mechanical Rigs with Driven Keys 10m 14s
—Completing Our Work on the Lower Level of the Weapon 10m 10s
—Setting Driven Keys to Control the Upper Part of the Weapon 12m 26s
—Finishing the Driven Keys Needed for the Weapon 11m 59s
—Adding More Control to Our Weapon Rig 8m 40s
—Using Driven Keys to Hold Volume as a Skin Deforms 9m 7s
—Completing Our Space-tracking Tool for the Left Shoulder 9m 10s
—Mirroring Our Guide Plane 5m 19s
—Using Our Guide Planes to Correct the Deformations of the Scapulae 4m 9s
—Creating Corrective Targets from a Deforming Mesh 11m 0s
—Setting up a Tool to Mirroring Blend Shapes 13m 22s
—Using the Guide Planes to Drive Our Corrective Shapes and Cleaning up the Scene 7m 50s