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Creating a Hard Surface Futuristic Soldier in ZBrush

Course Summary

Throughout these lessons, we will explore different techniques for creating hard surface details in the context of creating a futuristic soldier. Software required: ZBrush 4R6, Maya 2014, Photoshop CC, After Effects CC.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 3s

    —Introduction and Project Overview 1m 3s
    Creating a Hard Surface Futuristic Soldier in ZBrush
    - 9h 4m

    —Blocking out the Torso 11m 8s
    —Blocking in the Arms and Legs 11m 12s
    —Adding the Feet and Hands 13m 6s
    —Reviewing the Concept 9m 4s
    —Dividing the Mesh into Workable Polygroups 12m 6s
    —Using Polygroups to Plot out Armor Panels 12m 46s
    —Using Panel Loops to Create the Under-armor 11m 0s
    —Creating the Abdominal Armor 13m 31s
    —Extracting the Ribcage Armor 11m 42s
    —Creating Armor for the Sternum 12m 43s
    —Creating the Chest Plate Cover 13m 16s
    —Extracting the Primary Chest Armor 12m 55s
    —Creating Complex Armor Shapes for the Torso 11m 57s
    —Creating the Shoulder Armor 14m 23s
    —Sculpting the Upper Arm Armor 11m 24s
    —Customizing the Curve Brush to Add Armor Enhancements 12m 14s
    —Creating the Armor for the Pelvis 11m 36s
    —Creating the Upper Leg Armor 12m 52s
    —Creating the Armor for the Lower Leg 8m 29s
    —Using Dynamesh for the Knee Armor 7m 55s
    —Blocking out the Boots 13m 26s
    —Detailing the Hands 9m 8s
    —Blocking out the Back and Neck Armor 13m 12s
    —Detailing the Neck Armor 6m 25s
    —Creating a Mech Spine Brush 13m 3s
    —Using Dynamesh to Create the Backpack 10m 32s
    —Using Curve Brushes to Detail the Backpack 12m 23s
    —Adding Tendrils and Surface Details to the Backpack 12m 6s
    —Blocking out the Armor for the Face 12m 41s
    —Adding the Eye Piece and Detailing the Cranial Armor 10m 31s
    —Inserting Additional Eye Pieces 12m 27s
    —Modeling the Robotic Eye 11m 59s
    —Detailing the Eyepiece 10m 4s
    —Incorporating the Eyepiece into the Head 13m 10s
    —Creating the Mouth Piece 8m 49s
    —Adding Wires and Final Details to the Head Piece 9m 3s
    —Blocking in the Human Face 12m 14s
    —Polypainting the Face 14m 49s
    —Creating the Wrist Cannon 13m 41s
    —Adding Final Details to the Wrist Cannon 12m 30s
    —Setting up the Render 14m 21s
    —Creating the Background Image in After Effects 11m 47s
    —Compositing the Render Passes in Photoshop 11m 42s
    —Texturing Armor Damage in Photoshop 11m 53s
    —Adding Color in Photoshop 13m 7s
    —Final Touches in After Effects 13m 28s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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