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Creating Hair for Next-Gen Game Characters in Maya

Course Summary

In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. Software required: Maya 2011.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Creating Hair for Next-gen Game Characters in Maya
    - 2h 0m

    —Creating Initial Curves for Hair Surface 4m 19s
    —Creating Additional Curves for the Hair Surface 9m 0s
    —Lofting Curves to Create Initial Hair Surface 7m 4s
    —Creating the First Hair Segments for the Character's Head 10m 21s
    —Creating Hair Segments for the Front of the Head 7m 19s
    —Creating Hair Segments for the Side of the Head 12m 42s
    —Creating Hair Segments for the Back of the Head 9m 18s
    —Laying Out UVs for the Individual Hair Segments 5m 52s
    —Using Adobe Photoshop to Create Hair Texture Maps 13m 9s
    —Creating Hair Maps for the Character's Bangs 8m 42s
    —Fixing Overlapping Hair Segments 9m 34s
    —Rendering Hair Occlusion with Transparency Maps 8m 55s
    —Baking Occlusion into the Character's Skin 14m 25s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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