Creating Hair for Next-Gen Game Characters in Maya

Pluralsight
Course Summary
In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. Software required: Maya 2011.
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Course Description
In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe Photoshop and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally in the tutorial, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result. Software required: Maya 2011.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sCreating Hair for Next-gen Game Characters in Maya- 2h 0m
—Creating Initial Curves for Hair Surface 4m 19s
—Creating Additional Curves for the Hair Surface 9m 0s
—Lofting Curves to Create Initial Hair Surface 7m 4s
—Creating the First Hair Segments for the Character's Head 10m 21s
—Creating Hair Segments for the Front of the Head 7m 19s
—Creating Hair Segments for the Side of the Head 12m 42s
—Creating Hair Segments for the Back of the Head 9m 18s
—Laying Out UVs for the Individual Hair Segments 5m 52s
—Using Adobe Photoshop to Create Hair Texture Maps 13m 9s
—Creating Hair Maps for the Character's Bangs 8m 42s
—Fixing Overlapping Hair Segments 9m 34s
—Rendering Hair Occlusion with Transparency Maps 8m 55s
—Baking Occlusion into the Character's Skin 14m 25s