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Skill-Builder: Sculpting in ZBrush and Maya

Course Summary

Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. Software required: ZBrush 4R5, Maya 2013.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 39s

    —Introduction and Project Overview 1m 39s
    Skill-builder: Sculpting in ZBrush and Maya
    - 2h 58m

    —Sculpting Pipeline: Skill Review 12m 32s
    —Sculpting Pipeline: Exercise 2m 25s
    —Sculpting Pipeline: Solution 9m 44s
    —Hard Surface Sculpting: Skill Review 9m 54s
    —Hard Surface Sculpting: Exercise 2m 7s
    —Hard Surface Sculpting: Solution 7m 57s
    —Armature Creation: Skill Review 11m 14s
    —Armature Creation: Exercise 2m 22s
    —Armature Creation: Solution 7m 50s
    —Facial Sculpting: Skill Review 10m 43s
    —Facial Sculpting: Exercise 1m 59s
    —Facial Sculpting: Solution 8m 46s
    —Topology Modification: Skill Review 11m 30s
    —Topology Modification: Exercise 2m 0s
    —Topology Modification: Solution 8m 7s
    —Creating Accessories: Skill Review 11m 16s
    —Creating Accessories: Exercise 2m 29s
    —Creating Accessories: Solution 11m 55s
    —Final Project Overview 1m 23s
    —Posing Concepts 8m 1s
    —Topology Concepts 7m 53s
    —Using Fibermesh 9m 6s
    —Output Options 9m 54s
    —Final Project Assignment 6m 56s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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