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Creating Run Cycles in 3ds Max

Course Summary

In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle. Software required: Autodesk 3ds Max 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 17s

    —Introduction and Project Overview 1m 17s
    Creating Run Cycles in 3ds Max
    - 2h 4m

    —A Look at the Rig 10m 17s
    —Working with Reference and Creating the Initial Pose 10m 43s
    —Mirroring Poses 11m 3s
    —Posing the Down Position 6m 41s
    —Cycling the Animation 3m 24s
    —Correcting the Movements of the Legs 11m 36s
    —Adding Weight to the Upper Body 8m 28s
    —Finishing the Legs 17m 7s
    —Finishing the Movements of the Cog During the Run 5m 54s
    —Animating the Upper Torso 8m 21s
    —Completing the Neck and Head 6m 9s
    —Tweaking the Swinging Actions of the Upper Arms 9m 39s
    —Adding Follow-through to the Forearms and Wrists 6m 26s
    —Wrapping up the Run Cycle 4m 32s
    —Translating the Run Forward 4m 8s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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