In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle. We'll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We'll then jump right in and start blocking in our run; adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose. We'll also learn how to mirror animation to work faster, how to translate the run forward, as well as how to create a simplified IK/FK tool. In the end, you'll not only learn how to animate a run cycle, but, more importantly, you'll learn techniques that can be used to improve the quality of your animations. Software required: Autodesk 3ds Max 2013.