Creating Run Cycles in 3ds Max
Pluralsight
Course Summary
In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle. Software required: Autodesk 3ds Max 2013.
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Course Description
In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle. We'll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We'll then jump right in and start blocking in our run; adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose. We'll also learn how to mirror animation to work faster, how to translate the run forward, as well as how to create a simplified IK/FK tool. In the end, you'll not only learn how to animate a run cycle, but, more importantly, you'll learn techniques that can be used to improve the quality of your animations. Software required: Autodesk 3ds Max 2013.
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Course Syllabus
Introduction and Project Overview- 1m 17s
—Introduction and Project Overview 1m 17sCreating Run Cycles in 3ds Max- 2h 4m
—A Look at the Rig 10m 17s
—Working with Reference and Creating the Initial Pose 10m 43s
—Mirroring Poses 11m 3s
—Posing the Down Position 6m 41s
—Cycling the Animation 3m 24s
—Correcting the Movements of the Legs 11m 36s
—Adding Weight to the Upper Body 8m 28s
—Finishing the Legs 17m 7s
—Finishing the Movements of the Cog During the Run 5m 54s
—Animating the Upper Torso 8m 21s
—Completing the Neck and Head 6m 9s
—Tweaking the Swinging Actions of the Upper Arms 9m 39s
—Adding Follow-through to the Forearms and Wrists 6m 26s
—Wrapping up the Run Cycle 4m 32s
—Translating the Run Forward 4m 8s