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Pipeline Integration with Maya and ZBrush

Course Summary

In this course we will cover many of the methods for working between ZBrush and Maya.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 59s

    —Introduction and Project Overview 0m 59s
    Pipeline Integration with Maya and ZBrush
    - 1h 32m

    —File Transfer Formats 4m 13s
    —Exporting and Importing Geometry 11m 21s
    —Transferring Textures 10m 37s
    —Exporting Normal and Displacement Maps 6m 36s
    —Working with Goz 8m 21s
    —Updating UVs in Maya 5m 10s
    —Creating Base Meshes in Maya 9m 42s
    —Changing Topology in Maya 6m 27s
    —Creating Accessories in Maya 9m 33s
    —Exporting Geometry for Rendering 12m 25s
    —Using the Multi Map Exporter 8m 4s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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