Pipeline Integration with Mudbox and Maya
Pluralsight
Course Summary
In this tutorial, we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Software required: Maya 2012, Mudbox 2012.
-
+
Course Description
In this tutorial, we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. We'll look at ways to get geometry and textures back and forth between Maya and Mudbox. We'll talk about new "Send to" features that make this process even easier. We'll also cover some of the practical scenarios you may encounter when working with these two applications. In the end, you'll have a good understanding of the great advantages you can get by using Maya and Mudbox in tandem. Software required: Maya 2012, Mudbox 2012.
-
+
Course Syllabus
Introduction and Project Overview- 0m 58s
—Introduction and Project Overview 0m 58sPipeline Integration with Mudbox and Maya- 1h 11m
—Importing and Exporting Geometry 10m 53s
—Transferring Textures 7m 46s
—Transferring Normal and Displacement Maps 10m 49s
—Using the Send to Features in Maya and Mudbox 7m 23s
—Creating Base Meshes in Maya 8m 17s
—Working with UVs 7m 8s
—Modifying and Updating Topology 6m 48s
—Adding New Pieces of Geometry 7m 54s
—Importing Joints and Weighting 4m 30s