Adding Keyframe Animation to Motion Capture in Maya
Pluralsight
Course Summary
Throughout these tutorials, we'll go through the process of creating custom 3D character animation in Maya to work within established motion-capture clips. Software required: Autodesk Maya 2013.
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Course Description
Throughout these tutorials, we'll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips. We'll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation, and the importance of reference. Next, we'll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we'll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation. By the end of this tutorial, you'll have a more thorough understanding of how to create a custom, 3D character animation that fits seamlessly with motion capture animation. Software required: Autodesk Maya 2013.
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Course Syllabus
Introduction and Project Overview- 1m 19s
—Introduction and Project Overview 1m 19sAdding Keyframe Animation to Motion Capture in Maya- 2h 3m
—Addressing the Challenges of Adding Keyframe Animation to Motion Capture 5m 0s
—Establishing the Importance of Planning and References 3m 16s
—Creating Animation Controls on Our Character Rig 7m 25s
—Finishing Our Character Rig and Starting IK Solvers 7m 39s
—Finalizing Our IK Solvers 10m 13s
—Finishing Controls for Our Character Rig 9m 32s
—Cleaning up Our Original Motion Capture Data 10m 44s
—Matching Our Character Rig to the Motion Capture Data 8m 3s
—Adding Locators to Position Character Rig to Mocap Data 8m 39s
—Creating Transition Animation Between Motion Capture and Keyframe 6m 38s
—Finishing Transition Animation Between Motion Capture and Keyframe 8m 32s
—Reviewing Final Transitions and Setting up Animation to Video Reference 10m 18s
—Matching Video Reference with Our Custom Animation Rig 5m 52s
—Posing Our Custom Animation Rig with Video Reference 6m 32s
—Reviewing Our Final Animation Posing 6m 59s
—Creating the Master Animation File 8m 8s