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Referencing Nature for Unique Creature Creation in ZBrush

Course Summary

Throughout these lessons we'll explore the principles of realistic creature creation using nature and real animals as our reference base. Software required: ZBrush 4r2 or above, Photoshop, Keyshot. .


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    Course Syllabus

    Introduction and Project Overview
    - 0m 52s

    —Introduction and Project Overview 0m 52s
    Referencing Nature for Unique Creature Creation in ZBrush
    - 3h 50m

    —Using Reference of Animal Forms 7m 18s
    —Understanding Skull Anatomy 12m 17s
    —Finishing Blocking the Skull 13m 31s
    —Understanding Torso Anatomy 11m 31s
    —Finishing Blocking Our Torso 9m 34s
    —Working on Lower Torso and Blocking Legs 11m 11s
    —Studying the Rhino for Our Leg Anatomy 16m 1s
    —Adjusting the Torso of Our Creature 10m 52s
    —Adjusting Proportions 11m 9s
    —Incorporating the Head to the Rest of the Body 9m 11s
    —Moving the Head Towards a Finished Look 7m 53s
    —Finalizing Our Torso Muscle Forms 9m 36s
    —Finalizing Our Hind Muscle Forms 10m 50s
    —Understanding Silhouette and Skin Wrinkling 10m 56s
    —Beginning Our Final Detail Pass 10m 45s
    —Detailing Large Areas of Skin 10m 33s
    —Beginning Our Texture Pass 10m 43s
    —Texturing Using Masks 11m 31s
    —Finalizing Our Textures 11m 17s
    —Creating Fur in ZBrush 11m 20s
    —Presentation and Wrap up in KeyShot 12m 23s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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