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Creating Vegetation for Games in 3ds Max and Mudbox

Course Summary

In this series of tutorials, we will cover how to create vegetation for games. Software required: 3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 55s

    —Introduction and Project Overview 0m 55s
    Creating Vegetation for Games in 3ds Max and Mudbox
    - 3h 14m

    —Creating the Grass Splines 7m 57s
    —Modeling the Grass Geometry 9m 41s
    —Finalizing the High Poly Grass 14m 50s
    —Baking the Grass Textures 11m 2s
    —Combining the Grass Texture 6m 22s
    —Modeling the Grass Game Resolution Mesh 5m 18s
    —Modeling the Tree Base Mesh 17m 50s
    —Sculpting the Major Forms 14m 24s
    —Refining the Major Forms 17m 42s
    —Painting the Tree 9m 28s
    —Unwrapping the Tree 23m 19s
    —Baking the Tree Textures 12m 30s
    —Assembling the Branches 10m 12s
    —Baking the Branch Textures 11m 3s
    —Assembling the Tree and Branches 12m 12s
    —Adding Our Foliage to Unity 10m 28s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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