Creating Vegetation for Architecture in 3ds Max and AutoCAD
Pluralsight
Course Summary
Throughout these lessons, we will go through the steps of drawing and modeling a realistic landscape around a famous contemporary villa in France. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2014, Photoshop CS3.
-
+
Course Description
Throughout these lessons, we will go through the steps of drawing and modeling a realistic landscape around a famous contemporary villa in France. We will learn the various modeling techniques used for elements such as custom trees, realistic grass and dynamic water. We will also learn to use advanced tools such as particle flow to distribute proxies of high-poly models, as well as plugins to grow plants in real time. By the end of the training you will be able to create your own architectural landscapes at any scale or complexity with more ease, efficiency and confidence. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2014, Photoshop CS3.
-
+
Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sCreating Vegetation for Architecture in 3ds Max and AutoCAD- 6h 31m
—Project Overview 9m 29s
—Adding a Raster Image Reference to a Plan 7m 55s
—Discussing the Landscape Design 6m 0s
—Creating and Editing CAD Blocks 5m 35s
—Adding CAD Blocks from the Internet 7m 6s
—Drawing Hardscape Elements in the Garden 11m 54s
—Adding Hatches and Text Annotation 10m 57s
—Finalizing the Landscaping Layout 5m 54s
—Adjusting Line Types and Text Sizes Before Printing 11m 58s
—Photoshopping Our Landscape Plan 11m 25s
—Adding Color and Drop Shadows to the Trees 11m 58s
—Preparing a CAD Plan for Modeling 5m 35s
—Importing a CAD Plan into 3ds Max 5m 41s
—Creating a Site Mesh Using Quads vs. Booleans 11m 0s
—Designing the Reflective Pool 11m 59s
—Modeling the Road Edge and Drop Off 11m 24s
—Expanding Our Site Mesh 11m 44s
—Preparing the Photo for the Final Render 10m 15s
—Preparing the Photo for Camera Matching 3m 54s
—Creating a Camera from an Existing Photo 9m 22s
—Refining Sweeped Objects 10m 53s
—Creating a Water Fountain Using Particles 10m 22s
—Converting Particle Systems to a Mesh 4m 5s
—Rendering Particles Using Motion Blur 6m 19s
—Utilizing TreeGen 5m 56s
—Creating Tree Leaves 10m 26s
—Creating a Tree Leaf Texture 6m 49s
—Modeling Tree Branches 11m 3s
—Adding Tree Branches to Our Model 7m 45s
—Creating an Aged Tree Trunk 10m 46s
—Creating a Template for Texturing 4m 33s
—Utilizing Custom Texture in Photoshop 8m 5s
—Finishing Our Tree Model 4m 46s
—Preparing the Site Mesh for Plant Distribution 7m 22s
—Creating a Full Scale Site Texture in Photoshop 10m 11s
—Creating V-Ray Proxy Plants from Imported Models 7m 35s
—Distributing Plants Using Particle Flow 11m 36s
—Comparing Grass Modeling Options 11m 42s
—Adding Grass into Our Scene 10m 33s
—Merging the Large Tree and Adding Small Details 8m 33s
—Using Ivy Generator to Create Creepers 6m 18s
—Editing Our Render in Photoshop 11m 31s
—Adding 2D Plants in Photoshop 11m 53s
—Final Adjustments 10m 38s