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Transforming Robot Production Pipeline Volume 4: Robot Modeling

Course Summary

In this course, we will cover the steps involved in building the robot portion of our transforming robot series. Software required: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 29s

    —Introduction and Project Overview 1m 29s
    Transforming Robot Production Pipeline Volume 4: Robot Modeling
    - 2h 31m

    —Working with Reference 4m 5s
    —Building an Armature 8m 53s
    —Working Cooperatively 4m 40s
    —Creating a Body Blank in ZBrush 8m 46s
    —Creating Custom Pieces in Topogun 9m 19s
    —Detailing the Panels 11m 40s
    —Creating the Head Shape 8m 30s
    —Creating Head Pieces in Topogun 6m 1s
    —Completing the Head in Maya 10m 29s
    —Modeling the Legs 14m 45s
    —Modeling the Arms in 3ds Max 25m 7s
    —Assembling the Robot 16m 18s
    —Creating a UV Layout 11m 59s
    —Creating a Proxy and Preparing for Texture 11m 17s
    Modeling the Legs
    - 14m 45s
    Modeling the Arms
    - 25m 7s
    Assembling the Robot
    - 39m 35s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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