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Integrating ZBrush into a Rhino Workflow

Course Summary

Throughout this Rhino and ZBrush tutorial, we'll explore valuable tips and techniques to advance your modeling and rendering workflows in Rhino 5. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 5.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 27s

    —Introduction and Project Overview 1m 27s
    Integrating ZBrush into a Rhino Workflow
    - 6h 33m

    —Importing Our Reference Image 3m 19s
    —Sketching the Curves for Our Ship 8m 20s
    —Sketching the Curves for Our Blimp 9m 5s
    —Refining the Curves on Our Ship 10m 12s
    —Modeling the Base Surfaces 9m 50s
    —Finalizing the Base Surface for the Ship 9m 47s
    —Building the Steam Pipe 9m 40s
    —Constructing the Rear Fin 7m 55s
    —Completing the Fin of the Ship 9m 29s
    —Producing the Surfaces for the Engine 8m 27s
    —Shaping the Propellers 10m 28s
    —Establishing the Arms for the Engine 9m 56s
    —Building the Pipes on the Engine 9m 26s
    —Designing the Fin on the Engine 10m 7s
    —Setting up the Front Post 9m 25s
    —Producing the Back Railing of the Ship 9m 1s
    —Forming the Front Railing of the Ship 9m 0s
    —Constructing the Front Deck 10m 12s
    —Building the Middle Section of the Deck 8m 31s
    —Generating the Steering Wheel 9m 35s
    —Designing the Cannon 9m 35s
    —Establishing the Lower Basket of the Ship 9m 30s
    —Creating the Rope for the Basket 11m 55s
    —Finishing the Rope 12m 52s
    —Adding Knots to the Rope 9m 25s
    —Executing the Base for the Blimp 8m 0s
    —Editing the Blimp Base in ZBrush 10m 27s
    —Producing the Cover for the Blimp 10m 32s
    —Setting up the Pipes on the Blimp 9m 28s
    —Constructing the Ornament on the Blimp 11m 41s
    —Building the Tension Wires for the Blimp 10m 8s
    —Shaping the Tension Wires for the Blimp 8m 6s
    —Creating the Sand Bags for the Basket 7m 12s
    —Establishing the Main Ropes 9m 20s
    —Attaching the Main Ropes 10m 0s
    —Producing the Main Ropes 10m 55s
    —Completing the Main Ropes 10m 56s
    —Exporting Our Meshes into ZBrush 9m 53s
    —Sculpting the High-resolution Detail 5m 28s
    —Importing the High-resolution Meshes 6m 39s
    —Preparing the Model for KeyShot 10m 56s
    —Completing the Model 8m 43s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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