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Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD

Course Summary

In this tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. Software required: Cinema 4D 15, TurbulenceFD and After Effects.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 23s

    —Introduction and Project Overview 1m 23s
    Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD
    - 2h 4m

    —Setting up Our 3D Scene for Animating 11m 39s
    —Fine Tuning Our Animation and Movement 9m 49s
    —Implementing Our Tfd Container and Building in Rigid Body Dynamics 9m 35s
    —Building Out Additional Debris via Dynamics and Tfd Emitter 11m 40s
    —Refining Our Tfd Attributes 10m 3s
    —Implementing Secondary Dynamics 10m 59s
    —Setting up Our Camera for the Action Shot 6m 54s
    —Adding the Ground Plane with Texture and 3D Lights for Data Export 13m 8s
    —Setting up Our Render Passes and Import for After Effects 18m 53s
    —Compositing Our Shot 7m 25s
    —Adding Atmosphere Effects 9m 2s
    —Blending, Color Correcting, and Final Output 5m 3s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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