Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD
Pluralsight
Course Summary
In this tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. Software required: Cinema 4D 15, TurbulenceFD and After Effects.
-
+
Course Description
In this tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. We'll go through the many steps of setting up our ship to animate as it's being ''hit'' by a ballistics object. We'll then utilize TurbulenceFD to help us react to this ''hit'' with fire and smoke. Using CINEMA 4D's rigid body dynamics, we'll implement debris being struck and falling away. By using TurbulenceFD's emitter tags, we can then combine CINEMA 4D's dynamics with TurbulenceFD's simulation to give the effect of an explosion from a damaged engine. Software required: Cinema 4D 15, TurbulenceFD, and After Effects.
-
+
Course Syllabus
Introduction and Project Overview- 1m 23s
—Introduction and Project Overview 1m 23sCreating a Ballistic Hit in CINEMA 4D and TurbulenceFD- 2h 4m
—Setting up Our 3D Scene for Animating 11m 39s
—Fine Tuning Our Animation and Movement 9m 49s
—Implementing Our Tfd Container and Building in Rigid Body Dynamics 9m 35s
—Building Out Additional Debris via Dynamics and Tfd Emitter 11m 40s
—Refining Our Tfd Attributes 10m 3s
—Implementing Secondary Dynamics 10m 59s
—Setting up Our Camera for the Action Shot 6m 54s
—Adding the Ground Plane with Texture and 3D Lights for Data Export 13m 8s
—Setting up Our Render Passes and Import for After Effects 18m 53s
—Compositing Our Shot 7m 25s
—Adding Atmosphere Effects 9m 2s
—Blending, Color Correcting, and Final Output 5m 3s