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Live-action Matte Painting and Compositing in NUKE

Course Summary

In this NUKE tutorial, we will discuss the steps required to composite a pre-rendered, visual-effects element into a live-action background plate. Software required: NUKE 8 and Photoshop CS4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Live-action Matte Painting and Compositing in NUKE
    - 2h 36m

    —Plate Study and Discussion 8m 37s
    —CG VFX Element Study and Discussion 10m 35s
    —Camera Tracking the Live-action Plate 11m 13s
    —Rough Layout Using Camera Tracking Data 11m 2s
    —Preparing Rough Layout via 3D Projections 6m 0s
    —Creating Holdout Matte 11m 19s
    —Exercising Color Matching 10m 14s
    —Applying 2D Lighting 10m 13s
    —Utilizing Roto to Animate Lighting 12m 33s
    —Integrating Edge and Light Wrap 10m 25s
    —Final Element Integration 11m 45s
    —Finishing Final Element Integration 12m 32s
    —Painting out the BG Plate 9m 47s
    —Preparing for the Final Check 11m 47s
    —Finishing Final Check and Prep for Render 8m 52s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

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