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Creating a Walk Cycle in MODO

Course Summary

Taking one step at a time, in this tutorial, we'll break down the body mechanics of a walk cycle. Software required: MODO 701.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 52s

    —Introduction and Project Overview 0m 52s
    Creating a Walk Cycle in MODO
    - 3h 1m

    —Understanding a Walk and Setting up Our Scene 9m 50s
    —Starting the Contact Position 13m 53s
    —Finishing the Contact Position 15m 34s
    —Adding the Down Position 9m 51s
    —Completing the Extremes of the Walk 11m 38s
    —Refining the Upper Body and the Feet 11m 25s
    —Balancing the Character in the Front View 10m 45s
    —Animating the Subtle Rotations of the Feet 8m 35s
    —Adding Weight to the Hips 8m 45s
    —Animating the Rotations of the Upper Body 6m 16s
    —Working on the Chest 9m 1s
    —Animating the Head 14m 3s
    —Correcting the Motion of the Upper Arms 12m 47s
    —The Follow-through and Overlapping Action of the Elbows 10m 38s
    —Adding Follow-through to the Wrists 16m 41s
    —Refining Shoulder Movement 4m 38s
    —Translating a Walk Cycle Forward 7m 31s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

MODO

 

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