Utilizing the Muscle System in CINEMA 4D
Pluralsight
Course Summary
In this series of CINEMA 4D tutorials, we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. Software required: CINEMA 4D R13.
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Course Description
In this series of CINEMA 4D tutorials, we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. We will learn how to strategically build an efficient muscle rig to create and maintain volume. We'll cover how to customize a muscle's shape and behavior, as well as how to prevent muscle objects from interpenetrating through geometry. We'll even learn how to apply muscle dynamics to create natural secondary deformations for weight! By the end of this tutorial, you will be equipped with the knowledge you need to incorporate CINEMA 4D's new muscle system into your own rigging pipeline. Software required: CINEMA 4D R13.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sUtilizing the Muscle System in CINEMA 4D- 1h 21m
—Setting up the Mskin Object 5m 3s
—Creating a Bicep Muscle 8m 19s
—Customizing a Muscle's Shape 11m 53s
—Mirroring Muscles 3m 18s
—Connecting Muscles to a Deforming Skin 9m 45s
—Controlling How a Muscle Interacts with Skin 4m 42s
—Defining How a Muscle Deforms Skinned Surfaces 5m 0s
—Adding Calf Muscles 11m 2s
—Maintaining Volume in the Creature's Stomach 11m 3s
—Making a Muscle Dynamic 7m 40s
—Finalizing the Muscle Rig 3m 51s