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12 Principles of Animation in After Effects

Course Summary

In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. Software required: After Effects CS5.5.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 6s

    —Introduction and Project Overview 1m 6s
    12 Principles of Animation in After Effects
    - 1h 36m

    —Timing and Spacing 11m 0s
    —Ease In and Ease Out 9m 1s
    —Anticipation 5m 42s
    —Squash and Stretch 8m 42s
    —Exaggeration 5m 29s
    —Follow-through and Overlapping Action 6m 44s
    —Pose-to-pose and Straight-ahead Action 10m 35s
    —Secondary Action 5m 11s
    —Arcs, Smooth Motion, and the Graph Editor 10m 43s
    —Staging and the Rule of Thirds 8m 30s
    —Solid Drawing 4m 30s
    —Defining and Creating Appeal 4m 10s
    —Automating Follow-through with Expressions 6m 28s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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Winner of
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Finalist at SiTF Awards 2014 under the category Best Social & Community Product
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Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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