12 Principles of Animation in After Effects
Pluralsight
Course Summary
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. Software required: After Effects CS5.5.
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Course Description
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981, Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation,' which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer-generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation. Software required: After Effects CS5.5.
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Course Syllabus
Introduction and Project Overview- 1m 6s
—Introduction and Project Overview 1m 6s12 Principles of Animation in After Effects- 1h 36m
—Timing and Spacing 11m 0s
—Ease In and Ease Out 9m 1s
—Anticipation 5m 42s
—Squash and Stretch 8m 42s
—Exaggeration 5m 29s
—Follow-through and Overlapping Action 6m 44s
—Pose-to-pose and Straight-ahead Action 10m 35s
—Secondary Action 5m 11s
—Arcs, Smooth Motion, and the Graph Editor 10m 43s
—Staging and the Rule of Thirds 8m 30s
—Solid Drawing 4m 30s
—Defining and Creating Appeal 4m 10s
—Automating Follow-through with Expressions 6m 28s