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3D Integration and Relighting in NUKE

Course Summary

In this tutorial we will learn integration and Relighting techniques in NUKE and Maya. Throughout these lessons we will take a look at integrating CG renders in NUKE.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    3D Integration and Relighting in NUKE
    - 2h 53m

    —Analyzing and Tracking Our Footage 11m 5s
    —Masking Our Sky and Exporting Our Camera 9m 30s
    —Importing Our Camera and Setting Basic Lighting 10m 43s
    —Creating a Position and UV Render Layer 10m 34s
    —Creating a Beauty Render Layer and Passes 9m 16s
    —Setting up the Relight Node and a Point Cloud 12m 32s
    —Using the Relight Node as a Render Pass 11m 27s
    —Creating a Custom Node to Control Render Passes 12m 16s
    —Loading a New Sky and Adjusting It 11m 26s
    —Cleaning up Our Luma Key and Creating a Light 9m 43s
    —Creating a Reconcile 3D Node 11m 12s
    —Creating a Reconcile 3D Node 12m 46s
    —Adjusting Volume Rays 12m 18s
    —Creating Anamorphic and Halo Ring Flares 12m 7s
    —Adjusting Our Flares and Color Correcting 10m 58s
    —Final Tweaks and Rendering 5m 0s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

Nuke

 

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